Mobile Fighter G Gundam RPG
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drzack
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Posts: 72
(10/16/02 6:35 pm)
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MOCK III, Putting Mobile Fighter in Mobile Fighter G-Gundam
Making Mock II was easy. Mock III is a challenge. This will allow attacks to Vary, due to RANGE. So far John Bull's Long Beam Rifle -200, and say Shining Gundams Beam Saber -100, have the SAME distance, which is NOT true. I have devised a way for both gundams to fight on even terms on the battle field. The Field is diveded into 4 Zones, depending on How close each gundam is to another.

Zone ONE- Face to face, Punches, Kicks, Blocks, and Close range attacks (I.E. Spiked Punch) allowed. Long range hits are not allowed
Zone TWO- COMBAT ZONE, all moves are permmitted, except -500 move
Zone THREE- IDEAL ZONE, -500 Move allowed. Dash Attack Zone as well (Dashing is explained later)
Zone Four- RANGE ZONE, Close Range hits are not allowed.
_________________________________________________
Domon vs Chapman(Needed some one with a ranged attack)
-------------------------------------------------------------------
Domon
"Chapman!! I'm going to stop you once and for all!!
-------------------------------------------------------------------
Chapman
"..."
-------------------------------------------------------------------
All fights start out in Zone 2
-------------------------------------------------------------------
Domon HP: 1000

"This hand of mine glows with an awsome power!! It tells me to defeat you!!"
SHINING FINGER -200
-------------------------------------------------------------------
Chapman HP: 800

"..."
Move back, block (Zone 3)
-------------------------------------------------------------------
You may move back 1 space and block at the same time. You may NOT move back and attack.
-------------------------------------------------------------------
Domon HP: 1000

"Where are you GOING!!!"
Move forward, beam sword -100 (Zone 2)
-------------------------------------------------------------------
You may move forward one step and attack at the same time. You may NOT move forward and block.
-------------------------------------------------------------------
Chapman HP: 800

"Stop playing with me child..."
Long Beam Rifle -200 (Zone 2)
-------------------------------------------------------------------
Domon HP: 800

"Bah!! I'm going to win this Chapman!!"
Move back, block (Zone 3)
-------------------------------------------------------------------
Chapman HP: 800

"Foolish!!"
Royal Guardsmen -500 (Zone 2)
-------------------------------------------------------------------
Super Moves move the opponent up one Zone after the attack
-------------------------------------------------------------------
Domon HP: 400

"Oh yeah!! I am the king of HEARTS!!"
Shining Finger -200 (Zone 2)
-------------------------------------------------------------------
Chapman HP: 600

"Childs play... I won 9th, 10th, and 11th fight... and will not lose to some brawl..."
Steps back 2 spaces (Zone 4)
-------------------------------------------------------------------
You may step back 2 spaces or forward 2 spaces. No attacking or blocking is allowed though.
-------------------------------------------------------------------
Domon HP: 400

"This hand of mine BURNS AND ROARS!!!"
Step forward, SHINING FINGER SWORD -500 (Zone 2)
-------------------------------------------------------------------
Chapman HP: 100

"I shall not fall..."
Step back, Block (Zone 3)
-------------------------------------------------------------------
Domon HP: 400

"Old man... what a waste..."
Step forward 2 spaces (Zone 1)
-------------------------------------------------------------------
Chapman HP: 200

"Get away!!"
Step back, block (Zone 2)
-------------------------------------------------------------------
Domon HP: 400

"I'm not wasting my time!!"
SHINING FINGER -200 (Zone 2)
-------------------------------------------------------------------
Chapman HP: 100

"Bah!!"
Block (Zone 2)
-------------------------------------------------------------------
Domon HP: 400

"Stop hiding Chapman!!"
Beam Saber -100 (Zone 2)
-------------------------------------------------------------------
Chapman HP: 100

"When there is a winner there must also be a loser domon..."
Long Beam Rifle -200 (Zone 2)
-------------------------------------------------------------------
Domon HP: 200

"Chapman!! You'll pay!!"
Dashing Kick -100 (Zone 1)
-------------------------------------------------------------------
Dashes add +50 to normal attacks. Dashes may be used ONLY in Zone 2.
-------------------------------------------------------------------
Chapman HP: 0

"HAHAHA...."
DG Regeration +300 (Zone 1)
-------------------------------------------------------------------
DG cells shall not be used for full regeneration (If thats not a problem InfectedGundamn)
-------------------------------------------------------------------
Domon HP: 200

"Oh no..."
Block (Zone 1)
-------------------------------------------------------------------
InFeCtEd Chapman HP: 300

"No CHANCE child..."
Step back (Zone 2)
-------------------------------------------------------------------
Domon HP: 300

"Comon... Domon... for... Raine..."
SHINING FINGER!!! -200 (Zone 2)
-------------------------------------------------------------------
InFeCtEd Chapman HP: 100

"Foolish boy!!"
Long beam rifle -200 (Zone 2)
-------------------------------------------------------------------
Domon HP: 100

"Goodbye Chapman!!"
Beam Sword -100
-------------------------------------------------------------------

In simplest terms:
-Mock II rules still apply
-Battles Start in Zone 2
-You may move forward 1 Zone and attack
-You may move backwards 1 Zone and block
-You may move forwards/Backwards 2 zones, but can't do -anything.
-Long range attacks can be used in Zones 2-3-4
-Close Range attacks can be used in Zones 1-2-3
-Dashes only add +50 to a punch or kick and only used in Zone 2
-Super moves move forward 1 zone, and must only be used in Zone 3

Zones are not defined Areas. Zones depend on where the 2 gundams are currently at (Distance between the two gundams)

l = a gundam

______l_l = Zone 1 close range combat
_____l___l = Zone 2 anything goes cept -500
____l_____l = Zone 3 anything goes + -500
___l_______l= Zone 4 Long Range combat


:hat Dr.Zack

Edited by: drzack at: 10/20/02 4:06:48 pm
Infectedgundamn
Neo England's Gundam Fighter
Posts: 82
(10/16/02 7:51 pm)
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Re: MOCK III, Putting Mobile Suit, into Mobile Suit G-Gundam
the dg cell thing is fine with me, but who can use it and how many times and how often? by the way, its Mobile FIGHTER G-Gundam, not Moblie Suit.

ps i still get my casshings right?

Edited by: Infectedgundamn at: 10/16/02 7:53:18 pm
drzack
Registered User
Posts: 74
(10/16/02 7:59 pm)
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Re: MOCK III, Putting Mobile Suit, into Mobile Suit G-Gundam
DG's can be used Once. Any pilot may choose to be DG infected. I'm gonna ask JBwing0 the price that you pay though for sellin your soul. And either way there needs to be some kinda MOBILE. Dont you find it wierd that my beam trident, even if were on opposite ends of the earth, still hits you?

P.S. Casshings Can Stay, but the Find Me stuff is muy loco :hat only 1 Casshing Decoy please.

Infectedgundamn
Neo England's Gundam Fighter
Posts: 84
(10/16/02 8:10 pm)
Reply

Re: MOCK III, Putting Mobile Suit, into Mobile Suit G-Gundam
ok. thanx! btw, that other mock III stuff is like i said only gonna be use against GundamRose if he lets me. mabye i should lable them mock III (roses version) moves. and yeah i do find it kinda funny. hell, i could be on the day side the earth at noon and u could be on the moon and we'ed still hit each other. wouldn't we have to like go through the core or somethin like that? that would probobly blow up the planet.

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